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Quality-focused Active Adversarial Policy for Safe Grasping in Human-Robot Interaction

arXiv.org Artificial Intelligence

Vision-guided robot grasping methods based on Deep Neural Networks (DNNs) have achieved remarkable success in handling unknown objects, attributable to their powerful generalizability. However, these methods with this generalizability tend to recognize the human hand and its adjacent objects as graspable targets, compromising safety during Human-Robot Interaction (HRI). In this work, we propose the Quality-focused Active Adversarial Policy (QFAAP) to solve this problem. Specifically, the first part is the Adversarial Quality Patch (AQP), wherein we design the adversarial quality patch loss and leverage the grasp dataset to optimize a patch with high quality scores. Next, we construct the Projected Quality Gradient Descent (PQGD) and integrate it with the AQP, which contains only the hand region within each real-time frame, endowing the AQP with fast adaptability to the human hand shape. Through AQP and PQGD, the hand can be actively adversarial with the surrounding objects, lowering their quality scores. Therefore, further setting the quality score of the hand to zero will reduce the grasping priority of both the hand and its adjacent objects, enabling the robot to grasp other objects away from the hand without emergency stops. We conduct extensive experiments on the benchmark datasets and a cobot, showing the effectiveness of QFAAP. Our code and demo videos are available here: https://github.com/clee-jaist/QFAAP.


Giving a Hand to Diffusion Models: a Two-Stage Approach to Improving Conditional Human Image Generation

arXiv.org Artificial Intelligence

Recent years have seen significant progress in human image generation, particularly with the advancements in diffusion models. However, existing diffusion methods encounter challenges when producing consistent hand anatomy and the generated images often lack precise control over the hand pose. To address this limitation, we introduce a novel approach to pose-conditioned human image generation, dividing the process into two stages: hand generation and subsequent body outpainting around the hands. We propose training the hand generator in a multi-task setting to produce both hand images and their corresponding segmentation masks, and employ the trained model in the first stage of generation. An adapted ControlNet model is then used in the second stage to outpaint the body around the generated hands, producing the final result. A novel blending technique is introduced to preserve the hand details during the second stage that combines the results of both stages in a coherent way. This involves sequential expansion of the outpainted region while fusing the latent representations, to ensure a seamless and cohesive synthesis of the final image. Experimental evaluations demonstrate the superiority of our proposed method over state-of-the-art techniques, in both pose accuracy and image quality, as validated on the HaGRID dataset. Our approach not only enhances the quality of the generated hands but also offers improved control over hand pose, advancing the capabilities of pose-conditioned human image generation. The source code of the proposed approach is available at https://github.com/apelykh/hand-to-diffusion.


Real-Time Hand Gesture Identification in Thermal Images

arXiv.org Artificial Intelligence

Hand gesture-based human-computer interaction is an important problem that is well explored using color camera data. In this work we proposed a hand gesture detection system using thermal images. Our system is capable of handling multiple hand regions in a frame and process it fast for real-time applications. Our system performs a series of steps including background subtraction-based hand mask generation, k-means based hand region identification, hand segmentation to remove the forearm region, and a Convolutional Neural Network (CNN) based gesture classification. Our work introduces two novel algorithms, bubble growth and bubble search, for faster hand segmentation. We collected a new thermal image data set with 10 gestures and reported an end-to-end hand gesture recognition accuracy of 97%.


Handgun detection using combined human pose and weapon appearance

arXiv.org Artificial Intelligence

CCTV surveillance systems are essential nowadays to prevent and mitigate security threats or dangerous situations such as mass shootings or terrorist attacks, in which early detection is crucial. These solutions are manually supervised by a security operator, which has significant limitations. Novel deep learning-based methods have allowed to develop automatic and real time weapon detectors with promising results. However, these approaches are based on visual weapon appearance only and no additional contextual information is exploited. For handguns, body pose may be a useful cue, especially in cases where the gun is barely visible and also as a way to reduce false positives. In this work, a novel method is proposed to combine in a single architecture both weapon appearance and 2D human pose information. First, pose keypoints are estimated to extract hand regions and generate binary pose images, which are the model inputs. Then, each input is processed with a different subnetwork to extract two feature maps. Finally, this information is combined to produce the hand region prediction (handgun vs no-handgun). A new dataset composed of samples collected from different sources has been used to evaluate model performance under different situations. Moreover, the robustness of the model to different brightness and weapon size conditions (simulating conditions in which appearance is degraded by low light and distance to the camera) have also been tested. Results obtained show that the combined model improves overall performance substantially with respect to appearance alone as used by other popular methods such as YOLOv3.


A Corpus-Guided Framework for Robotic Visual Perception

AAAI Conferences

We present a framework that produces sentence-level summarizations of videos containing complex human activities that can be implemented as part of the Robot Perception Control Unit (RPCU). This is done via: 1) detection of pertinent objects in the scene: tools and direct-objects, 2) predicting actions guided by a large lexical corpus and 3) generating the most likely sentence description of the video given the detections. We pursue an active object detection approach by focusing on regions of high optical flow. Next, an iterative EM strategy, guided by language, is used to predict the possible actions. Finally, we model the sentence generation process as a HMM optimization problem, combining visual detections and a trained language model to produce a readable description of the video. Experimental results validate our approach and we discuss the implications of our approach to the RPCU in future applications.